In this page, you will find some description of the programmation
project I am working (more or less) on.If people are interested to
contribute to a project, just drop me an
email. I
will be very happy to share them. Even more as I can not often work a
lot on them.
Also, some of my numerical libraries are available.
This is a game based on 'puissance 4'. It is played on an hexagonal frame. I am currently working on graphics and the strategy engine. An interesting feature for programming is the problem of mapping an hexagonal to a square array. I do not solved all problems concerning the comparison of two frame but this is nearly finished.
Lyx is a very efficient word processor which uses LaTeX(*) as background engine. This allows the production of very nice looking documents. Most better than Word will never be able to produce. But, Lyx only works on unix like system. I first started a small project based on the Lyx 0.12 engine. As Lyx 1.0 has been released, the Lyx team started to work on a new version in which interface will be more separated from the internal text kernel. Therefore, my project is sleeping until a first release of the new kernel is done. As soon as it is available, I will try to port the kernel for the mac interface.
I am one of the cofounder of the FUNGI project. For more information, please check the homepage of the project here.
I have written some libraries for my numerical work during my thesis. In the following array, you can select some of them. They are written in C++. I have been using them on AIX(xlC) and GNU/Linux(gcc).
Implements the behavior of unit quaternions. |
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Some extensions to the standard C math lib. |
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Implements the behavior of 3D vector. |
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A very basic template list |
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Basic frame representation (3D) |
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